Resistance and Liberation

World War II Infantry Simulation Powered by Half-Life 2

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Latest News

August 13, 2008

Alpha Patch Release! FINALLY!

Here it is, the long awaited patch for RnL Alpha!  We have released a patch for those that grabbed our forum only release a few weeks ago, and a full download for those that didn't.  The full download is only necessary if you have never downloaded the RnL alpha before.

We apologize for the delay getting this patch to you, but we have spent the last few weeks trying to get a couple of extra surprises in that just didn't make it.  Due to the snags, however, we are ready to push harder and have another patch planned within the next few weeks to add in the most requested feature for RnL....Machine Guns.  The Allied 30Cal and Axis MG42 are being diligently worked on as I post so that we can get these beautiful weapons to you in our next patch.  Without further ado, the links:

Patch (45MB): http://blackened-interactive.com/Releases/RnL_AlphaDemo2-Win32-Update.exe
Mirror 1: http://www.bowdownbefore.us/RnL_AlphaDemo2-Win32-Update.exe

Full (450MB): http://blackened-interactive.com/Releases/RnL_AlphaDemo2-Win32-Full.exe
Mirror 1: http://bowdownbefore.us/RnL_AlphaDemo2-Win32-Full.exe

What's New:
- New Map - St. Marie
- New Visionblur effect
- Morale System tweaked
- NCO Map fixes
- Crash bugs fixed
- Ragdoll handling altered
- Bullet near miss effects created
- Capture zone logic fixed
- Weapon adjustments
- K98 bolting altered
- Viewmodel angles and fields of view tweaked
- Respawn Entities fixed
- Removed slow movements in prone causing weapon posture changes
- Respawn teleporting fixed
- Added Autokick and Ban system for team killing
- Added Crouch sprinting
- Fixed bugs in toggle crouching
- Tweaked grenade damage
- Tweaked concussion effects
- Improved weapon resting
- Improved damage reports
- Added round limits
- Fixed allied rifleman animation speeds
- Various Map fixes for Dumont and La Fiere
- Inital Spawn area protection in Dumont and La Fiere



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